![]() ![]() The spawn timer is drastically reduced and there are more spawn points available compared to the deathmatch versions of the maps. The top ship in the lobby is automatically the VIP.ġ5 points are required to achieve victory. VIPs are always visible on the map, marked with a special symbol. However in this mode there are only points awarded for kills on ships marked as the "VIP". Similar to the deathmatch mode, ship kills count to the score. One point in the center of the map, the HUD shows active point and accumulated points by each team. ![]() Two red ships uncapping the (blue) point, one blue ship defending. Two red ships (opposing team) capping the neutral point. Summary: Guns of Icarus Online is a multiplayer airship combat game where you will attempt to survive and thrive in the post apocalyptic wasteland, moving from town to town, trading and collecting resources, outfitting your ship, and battling deadly pirates. The UI map also highlights the current active point. The HUD shows the active point, time remaining until point change and accumulated points by each team. Points activate in alphabetical order with the first point randomly selected. Each additional ship increases capture rate by 50%.Įach ship kill adds 13 points to the current score. The difference between ships from both teams at the point is decisive what team gains capture progress. ![]() The amount of points and time to capture a point depends on each map. The objective of capture point maps is to achieve the goal of accumulated points before the other team does. Two red ships capping the neutral point D. Two blue ships uncapping the red point C, one red ship defending. Suicides without any involvement by the other team don't count as kills, "A Harsh World" will be listed in the kill feed as destroyer of the ship. The amount of ship kills depends on what size of a match is being played.Ī kill counts for the score if the other team got at least a single hit on the ship before it died. The objective of deathmatch maps is to achieve the goal of kills before the other team does. Each additional (allied) ship increases capture rate by 50%. *Time to fully capture/uncapture point with a single ship. ![]()
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